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Convert JPG to TGA: Free Online Converter

Convert JPEG Image to Targa Image online for free. Fast, secure image conversion with no watermarks or registration.

163,297件のファイルを変換済み

JPGに対応

アップロードすることで、これらのファイルの権利を有していること、および利用規約に同意することを確認したものとみなされます。

変換設定: ファイルを追加すると調整できます

Leave empty to keep original

Leave empty to keep original

Uses the camera orientation stored in the photo.

Remove EXIF data, GPS, camera info

安全な転送

HTTPS暗号化アップロード

プライバシー優先

ゲストのファイルは約2時間で自動削除

登録不要

すぐに変換を開始

どこでも動作

あらゆるブラウザ、あらゆるデバイス

JPG から TGA への設定

エンジン
画像
設定
調整できる設定: 5
  • Width (px)
  • Height (px)
  • Resize Mode
  • Rotate upright
  • Strip Metadata

変換方法

1

アップロードエリアにドラッグするか、クリックして選択し、.jpgファイルをアップロードしてください。

2

必要に応じて出力設定を調整してください。デフォルト設定ではオリジナルの品質を維持します。

3

「変換」をクリックし、準備ができたら.tgaファイルをダウンロードしてください。

JPGからTGAへの変換について

TGA (Targa) is a raster image format created by Truevision in 1984, widely used in the video game industry, 3D rendering, and video production. TGA supports 24-bit color and an 8-bit alpha channel (32-bit total), making it the standard texture format for many game engines including Unreal Engine, Unity (legacy pipelines), Source Engine, and id Tech. Converting JPG to TGA prepares photographic textures for use in game development, 3D modeling, and visual effects pipelines.

The TGA format stores pixel data with minimal or no compression (optional RLE), which means fast loading times in real-time applications where decompression overhead matters. Game engines that support TGA can stream textures from disk to GPU with less CPU overhead than formats requiring complex decompression. This makes TGA particularly popular for game asset pipelines where loading performance is critical.

JPGをTGAに変換する理由

Game development pipelines frequently require TGA format for texture assets. When artists create textures from photographic references — brick walls, metal surfaces, fabric patterns, terrain photos — they need to convert those JPG photographs to TGA before importing them into the game engine's asset pipeline. The TGA format's support for 32-bit color (including alpha channel) makes it suitable for textures that need transparency information.

3D rendering and visual effects (VFX) workflows also use TGA extensively. Renderers like V-Ray, Arnold, and Blender Cycles can output TGA sequences for compositing in Nuke, After Effects, or Fusion. If you are using photographic images as texture maps, environment maps, or reference plates in a 3D scene, TGA format ensures compatibility with the rendering pipeline. The format is also commonly used for video frame sequences because it preserves every pixel without compression artifacts.

主な活用例

  • Prepare photographic textures for import into Unreal Engine or Unity
  • Convert reference photographs to TGA for 3D modeling texture workflows
  • Create texture assets from photographs for Source Engine game mods
  • Generate TGA image sequences for video compositing in After Effects or Nuke
  • Supply texture files for legacy game engines that require TGA input
  • Convert photographic materials to TGA for VFX pipeline integration

仕組み

Sharp decodes the JPG image and writes it as a 24-bit uncompressed TGA file (RGB, 8 bits per channel). The TGA file header (18 bytes) specifies image type (2 = uncompressed true color), dimensions, and pixel depth. Pixel data is stored in BGR order (bottom-left origin by default). Since JPG has no alpha channel, the output is 24-bit; if a 32-bit TGA with alpha is needed, the alpha channel is set to fully opaque (255). Optional RLE compression can reduce file size for images with large uniform areas.

品質とパフォーマンス

The decoded JPG pixel data is stored without any additional compression in the TGA file. Image quality is identical to the decoded JPG — all JPEG artifacts are preserved as-is, but no new artifacts are introduced. The uncompressed TGA file will be approximately 15-20 times larger than the source JPG for photographic content. This size increase is expected and is the trade-off for fast GPU-compatible texture loading.

Image EngineFastMinimal Quality Loss

デバイス互換性

DeviceJPGTGA
Windows PCNativePartial
macOSNativePartial
iPhone/iPadNativePartial
AndroidNativePartial
LinuxPartialPartial
Web BrowserNativeNo

最良の結果を得るためのヒント

  • 1TGA is the standard source format for game engine texture pipelines — use it for Unreal, Unity, and Source Engine
  • 2TGA files are uncompressed and very large — keep source JPGs as archives
  • 3Add alpha channels in your image editor after conversion if needed for transparency
  • 4For final game builds, convert TGA to DDS with GPU compression (BC1/BC3) for runtime performance
  • 5Use bottom-left origin TGA (the default) unless your engine specifically requires top-left origin

関連する変換

JPG to TGA conversion prepares photographic images for game development, 3D rendering, and VFX pipelines. The TGA format's fast loading characteristics and alpha channel support make it the industry standard for texture assets across many game engines and rendering applications.

JPGとTGAの比較

特徴JPGTGA
正式名称JPEG ImageTruevision TGA
拡張子.jpg.tga

よくある質問

TGA supports alpha transparency, which JPEG does not. TGA also loads faster because it requires minimal or no decompression. Many game engine asset pipelines were designed around TGA before modern compressed formats like DDS became common.
If the source JPG has no transparency (which it never does, since JPEG does not support transparency), the TGA will be 24-bit RGB without alpha. You can add an alpha channel later in Photoshop or your game engine's texture editor.
A typical 1920x1080 JPG at 300 KB becomes approximately 5.9 MB as uncompressed 24-bit TGA. TGA with RLE compression may reduce this to 3-5 MB depending on image content.
Yes. Unreal Engine's texture import pipeline natively supports TGA files. Simply drag the TGA into the Content Browser and UE will create a texture asset.
DDS is generally preferred for final game builds because it supports GPU-native compression (BC/DXT formats). TGA is used as a source format in the asset pipeline before DDS compression is applied.
TGA supports 8-bit, 16-bit, 24-bit, and 32-bit modes. For photographic textures, 24-bit (8 bits per channel RGB) is standard.

関連する変換とツール

JPGを他の形式に変換