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Image Conversion

Convert DDS to ODD — Free Online Converter

Convert DirectDraw Surface (.dds) to One Document Does-it-all (.odd) online for free. Fast, secure image conversion with no watermarks or registration...

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How to Convert

1

Upload your .dds file by dragging it into the upload area or clicking to browse.

2

Choose your output settings. The default settings work great for most files.

3

Click Convert and download your .odd file when it's ready.

About DDS to ODD Conversion

DDS (DirectDraw Surface) is Microsoft's texture format used extensively in video game development, 3D rendering, and GPU-accelerated applications. DDS files store textures in GPU-native compressed formats like DXT1, DXT5, BC7, and uncompressed RGBA. ODD (OpenDocument Drawing) is LibreOffice Draw's format for vector-capable annotated documents.

Converting DDS to ODD decompresses the GPU texture data into a standard raster image and embeds it in an editable Draw document. This is useful for game design documentation, texture review workflows, and creating annotated asset catalogs for game development teams.

Why Convert DDS to ODD?

Game development teams need to document their texture assets for art reviews, style guides, and asset management. Converting DDS textures to ODD allows artists and technical directors to annotate textures with feedback — marking areas that need revision, labeling UV regions, or noting compression artifacts — using Draw's vector tools.

DDS files cannot be viewed without specialized tools (DirectX Texture Viewer, NVIDIA Texture Tools). ODD provides a universally viewable annotated document that non-technical team members (producers, marketing) can open in LibreOffice without installing game development software.

Common Use Cases

  • Create annotated texture review documents for game art direction feedback
  • Build visual asset catalogs of DDS texture libraries with descriptive labels
  • Document UV mapping regions on texture sheets with Draw's callout tools
  • Prepare texture quality comparison reports annotating compression artifacts

How It Works

The conversion decompresses the DDS block-compressed texture data (DXT1/BC1, DXT5/BC3, BC7, or uncompressed RGBA) into a standard RGB/RGBA raster image, then embeds the result into an ODD XML package. Mipmap levels in the DDS are discarded — only the highest-resolution base level is used. Alpha channels from DDS textures with transparency are preserved in the embedded image.

Quality & Performance

DDS block compression is lossy (except for uncompressed formats), so the embedded image reflects whatever quality the DDS texture was compressed at. The conversion itself introduces no additional quality loss — it is a faithful decompression of the GPU texture data into displayable pixels.

SHARP EngineFastMinimal Quality Loss

Device Compatibility

DeviceDDSODD
Windows PCPartialPartial
macOSPartialPartial
iPhone/iPadPartialPartial
AndroidPartialPartial
LinuxPartialPartial
Web BrowserNoNo

Tips for Best Results

  • 1Use Draw's transparency tool to create semi-transparent overlays highlighting specific UV regions on texture sheets
  • 2For art reviews, use colored rectangles to mark areas needing revision with accompanying text notes
  • 3Export annotated texture reviews to PDF for sharing with remote team members via project management tools
  • 4Create multi-page ODD documents to organize texture variants (albedo, normal, roughness) from the same asset

DDS to ODD conversion bridges game development texture assets into LibreOffice Draw's annotation environment, enabling documented art reviews and visual asset catalogs accessible to entire development teams.

Frequently Asked Questions

Yes. DDS formats with alpha channels (DXT5/BC3, BC7 with alpha, uncompressed RGBA) preserve their transparency data in the embedded image.
The most common formats are supported: DXT1/BC1, DXT3/BC2, DXT5/BC3, BC7, and uncompressed RGBA. Less common formats like ASTC and ETC2 may have limited support.
Only the highest-resolution mipmap level (the base texture) is used for the ODD conversion. Lower mipmap levels are discarded.
Yes. Use Draw's rectangle and polygon tools to outline UV islands, then add text labels identifying which mesh parts each region maps to.

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