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Audio Conversion

Convert RAW Audio to WMA — Free Online Converter

Convert Raw PCM Audio (.raw-audio) to Windows Media Audio (.wma) online for free. Fast, secure audio conversion with no watermarks or registration....

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How to Convert

1

Upload your .raw file by dragging it into the upload area or clicking to browse.

2

Choose your output settings. The default settings work great for most files.

3

Click Convert and download your .wma file when it's ready.

About RAW Audio to WMA Conversion

Raw PCM audio is a headerless binary stream of uncompressed digital audio samples — the most primitive format for storing digitized sound. The file contains no metadata, no codec information, and no container structure. Every parameter (sample rate, bit depth, byte order, channel count) must be specified externally for correct interpretation. Raw audio files come from embedded audio hardware, DSP development systems, scientific data acquisition instruments, and low-level audio capture APIs.

WMA (Windows Media Audio) is Microsoft's proprietary audio codec family, part of the Windows Media framework. WMA Standard provides lossy compression competitive with MP3 at equivalent bitrates, while WMA Pro adds multichannel and high-resolution support, and WMA Lossless offers bit-perfect compression. WMA is wrapped in the ASF (Advanced Systems Format) container. Despite declining relevance in the streaming era, WMA remains deeply integrated into Windows Media Player, Xbox, and legacy Microsoft enterprise media systems.

Why Convert RAW Audio to WMA?

Raw PCM is unusable on any consumer device. WMA wraps the audio in Microsoft's ASF container with proper codec metadata, making it immediately playable on Windows PCs, Xbox consoles, and Windows Phone devices (where they still exist). For environments that are standardized on the Windows Media ecosystem — enterprise media libraries, Windows-based kiosk systems, legacy automotive entertainment units — WMA is the expected format.

WMA also provides efficient compression for the Windows ecosystem. At equivalent bitrates, WMA Standard is competitive with MP3, and WMA Pro offers features (multichannel, 24-bit, 96 kHz) that MP3 cannot provide. For organizations locked into Microsoft's media infrastructure, WMA is the path of least friction from raw audio to playable content.

Common Use Cases

  • Converting raw audio captures for Windows Media Player libraries in enterprise desktop environments
  • Creating WMA files from raw hardware test recordings for playback on Xbox media center setups
  • Packaging raw voice recordings for legacy Windows Mobile and Windows Phone devices
  • Producing WMA audio for Windows-based digital signage systems that only support ASF/WMA
  • Converting raw audio from industrial PCs for archival in Microsoft SharePoint media libraries

How It Works

FFmpeg reads the raw PCM with explicit format flags: `-f s16le -ar 44100 -ac 2` for 16-bit signed little-endian stereo at 44.1 kHz. The audio is encoded using the wmav2 encoder (WMA Standard v2) at the target bitrate. FFmpeg wraps the encoded stream in an ASF container with proper header objects, file properties, and stream properties. WMA Pro and WMA Lossless require the Windows Media Audio encoder and may not be available in all FFmpeg builds.

Quality & Performance

WMA Standard at 128-192 kbps produces quality comparable to MP3 at the same bitrates. At 192 kbps, most listeners cannot distinguish WMA from uncompressed raw PCM. Since raw PCM provides a perfect uncompressed source, the WMA encoder operates at maximum efficiency without compounding pre-existing artifacts. WMA Lossless (if available) preserves the audio bit-for-bit with typical 40-55% compression ratios.

FFMPEG EngineFastMinimal Quality Loss

Device Compatibility

DeviceRAW AudioWMA
Windows PCPartialNative
macOSPartialPartial
iPhone/iPadPartialPartial
AndroidPartialPartial
LinuxPartialPartial
Web BrowserNoNo

Recommended Settings by Platform

Spotify

Resolution: N/A

Bitrate: 320 kbps

OGG Vorbis preferred

Apple Music

Resolution: N/A

Bitrate: 256 kbps

AAC format required

SoundCloud

Resolution: N/A

Bitrate: 128 kbps

Lossless FLAC/WAV for best quality

Podcast

Resolution: N/A

Bitrate: 128 kbps

MP3 mono for spoken word

Tips for Best Results

  • 1Only use WMA when the target ecosystem is specifically Windows/Microsoft — AAC or Opus is better for cross-platform distribution
  • 2WMA at 192 kbps provides a good balance of quality and file size for Windows Media Player libraries
  • 3Test WMA playback on your target devices before batch converting — some older WMA versions may not play on newer Windows builds
  • 4For enterprise SharePoint or Teams media, verify that the WMA version is supported by the platform's media player components
  • 5If cross-platform playback is needed even occasionally, prefer MP3 or M4A over WMA — the compatibility difference is dramatic

Raw audio to WMA conversion transforms headerless binary samples into Microsoft's proprietary audio format, providing efficient compression and seamless integration with Windows Media Player, Xbox, and legacy Microsoft media ecosystems.

Frequently Asked Questions

WMA Standard is roughly comparable to MP3 in quality. At lower bitrates (< 128 kbps), WMA tends to sound slightly better. However, MP3 has vastly broader compatibility across non-Microsoft platforms.
Not natively. macOS and iOS do not include WMA codecs. Third-party players like VLC can play WMA files, but if cross-platform compatibility is important, use AAC or MP3 instead.
Yes. WMA Lossless is a separate codec that provides bit-perfect compression. However, FFmpeg's support for WMA Lossless encoding is limited — check your FFmpeg build's capabilities.
WMA has been largely superseded by AAC and Opus for new applications. It remains relevant in legacy Windows enterprise environments, Xbox media libraries, and embedded Windows systems where the media stack is Microsoft-specific.
128 kbps for good quality, 192 kbps for very good quality, 256-320 kbps for near-transparent quality. Since raw PCM is uncompressed, the encoder has optimal source material at any bitrate setting.

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