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Audio Conversion

Convert MOD to AMR — Free Online Converter

Convert Amiga Module (.mod) to Adaptive Multi-Rate Audio (.amr) online for free. Fast, secure audio conversion with no watermarks or registration....

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How to Convert

1

Upload your .mod file by dragging it into the upload area or clicking to browse.

2

Choose your output settings. The default settings work great for most files.

3

Click Convert and download your .amr file when it's ready.

About MOD to AMR Conversion

The MOD format emerged from the Commodore Amiga demo scene in 1987, where programmers and musicians collaborated to create impressive audiovisual displays within severe hardware constraints. MOD files achieve their remarkable compactness by storing short 8-bit instrument samples alongside pattern-based sequencing data — the playback engine reads note events from a grid, fetches the corresponding sample, pitches it to the correct frequency, and mixes up to 4 channels (or more in extended trackers) into real-time audio output. This architecture made MOD the lingua franca of computer music throughout the late 1980s and early 1990s, powering game soundtracks, BBS intro music, and thousands of demoscene productions.

AMR (Adaptive Multi-Rate) is a speech codec developed by the European Telecommunications Standards Institute, designed specifically for GSM and 3G cellular voice transmission. It operates at bitrates from 4.75 to 12.2 kbps, optimizing for the human vocal frequency range (300-3400 Hz). Converting MOD to AMR is a highly specialized use case — the narrow bandwidth codec will strip away most of the musical content that makes tracker compositions interesting. This conversion only makes sense when targeting legacy mobile networks or voice-oriented systems that exclusively accept AMR input.

Why Convert MOD to AMR?

Certain legacy telecommunications systems, IVR (Interactive Voice Response) platforms, and older voicemail systems exclusively accept AMR-encoded audio. If a developer needs to use a MOD-based melody or jingle as a hold music clip or IVR prompt on such a system, converting to AMR is the only option. The extreme compression (often below 10 kbps) also makes AMR suitable for transmitting simple melodic content over extremely bandwidth-constrained connections.

Some feature phones from the early 2000s could only play AMR files as ringtones, and a niche community of enthusiasts still seeks to convert tracker music into ringtones for vintage Nokia, Motorola, and Sony Ericsson handsets. While this is a nostalgic pursuit rather than a practical necessity, it connects two eras of mobile audio — the Amiga tracker scene that influenced early ringtone composers, and the GSM handsets that brought electronic melodies to billions of people.

Common Use Cases

  • Creating IVR hold music from MOD compositions for legacy telephony systems that only accept AMR
  • Generating ringtones for vintage feature phones that exclusively support AMR playback
  • Preparing bandwidth-minimal audio samples from tracker music for satellite communication systems
  • Converting simple MOD melodies for voicemail greeting systems on older PBX hardware
  • Producing ultra-compressed audio snippets from demoscene music for embedded systems with AMR-only decoders

How It Works

The conversion first renders the MOD file through FFmpeg's module decoder (libopenmpt/libmodplug), processing the pattern data, sample bank, and effect commands into a continuous PCM audio stream. This stereo output is then downmixed to mono (AMR is mono-only), low-pass filtered to remove content above 3400 Hz (AMR's Nyquist limit at its 8 kHz sampling rate), and resampled to 8000 Hz. The mono 8 kHz PCM feeds into the AMR-NB encoder (libopencore-amrnb), which applies algebraic code-excited linear prediction (ACELP) to model the signal as a series of pitch pulses and codebook excitations. The encoder operates at one of 8 selectable bitrates (4.75, 5.15, 5.90, 6.70, 7.40, 7.95, 10.2, or 12.2 kbps), outputting AMR frames in an RFC 4867 container.

Quality & Performance

AMR was never designed for music — it's optimized for speech intelligibility at telephone bandwidth. Converting musical MOD content to AMR results in severe quality degradation: all frequencies above 3.4 kHz are eliminated, stereo imaging is lost entirely, and the ACELP model introduces warbling artifacts on sustained notes and harmonic distortion on pitched instruments. Simple single-voice melodies (a lead synth line or a basic chiptune sequence) survive AMR encoding somewhat recognizably, but any MOD with multiple simultaneous channels, percussion, or bass content will sound heavily degraded. The 12.2 kbps mode is the least destructive option.

FFMPEG EngineFastMinimal Quality Loss

Device Compatibility

DeviceMODAMR
Windows PCPartialPartial
macOSPartialPartial
iPhone/iPadPartialPartial
AndroidPartialPartial
LinuxPartialPartial
Web BrowserNoNo

Recommended Settings by Platform

Spotify

Resolution: N/A

Bitrate: 320 kbps

OGG Vorbis preferred

Apple Music

Resolution: N/A

Bitrate: 256 kbps

AAC format required

SoundCloud

Resolution: N/A

Bitrate: 128 kbps

Lossless FLAC/WAV for best quality

Podcast

Resolution: N/A

Bitrate: 128 kbps

MP3 mono for spoken word

Tips for Best Results

  • 1Use 12.2 kbps mode for the least destructive AMR encoding — lower bitrates are designed for voice and destroy music completely
  • 2Simplify the MOD to a single melodic channel before conversion for the cleanest AMR result
  • 3Consider AMR-WB over AMR-NB if the target system supports it — the wider bandwidth helps with musical content
  • 4Test the output on the actual target device or system before committing to AMR — you may find AAC-in-3GP is also accepted
  • 5Accept that AMR conversion is inherently destructive for music and use it only when no better format is accepted by the target platform

MOD to AMR is a last-resort conversion for legacy telephony systems. The speech-optimized codec severely degrades tracker music quality. Use only when the target system absolutely requires AMR format.

Frequently Asked Questions

No. AMR is a speech codec limited to 300-3400 Hz bandwidth. Most musical content — bass, percussion, high-frequency harmonics — will be stripped or heavily distorted. Simple monophonic melodies are the only MOD content that survives AMR encoding recognizably.
Use 12.2 kbps (the maximum AMR-NB rate). It provides the widest bandwidth and least distortion. Even at this rate, the quality will be poor for music — but it's the best AMR can offer.
AMR-WB (wideband) extends the frequency range to 50-7000 Hz at up to 23.85 kbps, which significantly improves music reproduction. However, AMR-WB compatibility is more limited than AMR-NB on legacy devices.
AMR at 12.2 kbps produces roughly 90 KB per minute of audio — far smaller than even the compact MOD file for long songs. The extreme compression comes at the cost of severe quality loss for non-speech content.
The only meaningful improvement is to simplify the MOD before conversion: mute all but the lead melody channel, reduce simultaneous notes, and avoid bass-heavy instruments. AMR handles simple, mid-range pitched content best.

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