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Audio Conversion

Convert MOD to WAV — Free Online Converter

Convert Amiga Module (.mod) to Waveform Audio (.wav) online for free. Fast, secure audio conversion with no watermarks or registration....

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How to Convert

1

Upload your .mod file by dragging it into the upload area or clicking to browse.

2

Choose your output settings. The default settings work great for most files.

3

Click Convert and download your .wav file when it's ready.

About MOD to WAV Conversion

MOD, the Amiga Module format, was birthed in 1987 when Karsten Obarski released the Ultimate Soundtracker for the Commodore Amiga. It established tracker music as a compositional paradigm: instead of recording performances, musicians placed note events on a grid, each triggering one of the file's embedded 8-bit instrument samples at a specified pitch. The 4-channel original format (later extended by ProTracker, NoiseTracker, and OctaMED) used the Amiga's Paula chip for hardware mixing, producing a distinctive sound characterized by hard-panned stereo, 8-bit aliasing artifacts, and creative use of sample looping. MOD files powered the golden age of the demoscene, with groups like Future Crew, Purple Motion, and Jogeir Liljedahl composing masterworks within these constraints.

WAV (Waveform Audio File Format) is Microsoft and IBM's uncompressed audio standard, storing raw PCM samples in a RIFF container. Converting MOD to WAV synthesizes the tracker data into a bit-perfect PCM representation with zero compression — what you hear from the renderer is exactly what gets written to disk, sample for sample. WAV is the universal interchange format for audio production, accepted by every DAW, editor, mastering suite, and audio processing tool in existence.

Why Convert MOD to WAV?

WAV is the format that every audio tool understands without question. Whether you're importing rendered tracker music into Audacity, Pro Tools, Ableton Live, FL Studio, or any other DAW, WAV guarantees zero compatibility issues and zero quality loss. For anyone who needs to process, edit, master, or sample from rendered MOD files, WAV provides the cleanest possible starting point — raw PCM data with no codec artifacts to compound through subsequent processing stages.

Professional mastering engineers preparing chiptune or tracker music albums for distribution require uncompressed source material. WAV at 44.1 kHz / 16-bit (CD quality) or 48 kHz / 24-bit (broadcast quality) provides the standard mastering input format. Even though MOD content originates from 8-bit samples, rendering to high-bit-depth WAV ensures that the renderer's interpolation, mixing, and effect processing are preserved at full precision, giving the mastering engineer maximum flexibility.

Common Use Cases

  • Importing rendered tracker music into DAWs (Ableton, FL Studio, Pro Tools) for remixing and production
  • Providing uncompressed source files to mastering engineers for chiptune album production
  • Creating sample packs from rendered MOD instruments and phrases for use in modern music production
  • Generating CD-quality audio masters from MOD compositions for physical media pressing
  • Feeding rendered tracker audio to audio analysis tools that require uncompressed PCM input

How It Works

FFmpeg's module decoder (libopenmpt for accuracy, libmodplug as alternative) renders the MOD file by parsing the header (31 instrument descriptors, pattern order table, signature bytes), loading the sample data bank, and stepping through pattern rows at the module's tempo. Each tick triggers per-channel processing: sample fetch at the current position, pitch adjustment via Amiga period-to-frequency conversion, effect processing (portamento slides, vibrato oscillation, volume ramping), and output to the stereo mix buffer. The final PCM output is written directly to a RIFF/WAV container with a 'fmt ' chunk declaring the sample rate, bit depth, and channel count, and a 'data' chunk containing the raw interleaved PCM samples. No compression or transformation is applied — the WAV file is a bit-exact capture of the renderer's output.

Quality & Performance

WAV preserves 100% of the rendered audio — it is the renderer's output stored verbatim. The quality is entirely determined by the rendering configuration: sample rate (44.1 or 48 kHz), bit depth (16 or 24-bit), interpolation method (none, linear, cubic, sinc), stereo separation (0-100%), and Amiga filter emulation. For maximum fidelity, render at 48 kHz / 24-bit with windowed-sinc interpolation. For authentic Amiga character, render at 44.1 kHz / 16-bit with no interpolation and full Amiga LED filter emulation. Either way, WAV captures the result perfectly — there is no quality loss in the container or encoding step.

FFMPEG EngineFastLossless

Device Compatibility

DeviceMODWAV
Windows PCPartialNative
macOSPartialPartial
iPhone/iPadPartialPartial
AndroidPartialPartial
LinuxPartialPartial
Web BrowserNoNative

Recommended Settings by Platform

Spotify

Resolution: N/A

Bitrate: 320 kbps

OGG Vorbis preferred

Apple Music

Resolution: N/A

Bitrate: 256 kbps

AAC format required

SoundCloud

Resolution: N/A

Bitrate: 128 kbps

Lossless FLAC/WAV for best quality

Podcast

Resolution: N/A

Bitrate: 128 kbps

MP3 mono for spoken word

Tips for Best Results

  • 1Use 44.1 kHz / 16-bit for standard music distribution and 48 kHz / 24-bit for professional production workflows
  • 2If storage space is a concern, convert to FLAC instead — it's lossless and 40-60% smaller than WAV
  • 3Normalize the WAV output to -1 dBFS peak if preparing for mastering — MOD renderings often have low average levels
  • 4Use the highest-quality interpolation mode available for production use, and no interpolation for authentic retro character
  • 5Name files systematically (Artist - Title - Renderer.wav) to track which rendering engine produced each version

MOD to WAV provides the highest-fidelity, most universally compatible rendering of tracker music. It's the essential format for any production, mastering, or archival workflow that demands uncompressed audio.

Frequently Asked Questions

Dramatically larger. A 200 KB MOD playing for 3 minutes produces approximately 30 MB of WAV at 44.1 kHz stereo 16-bit (10.1 MB per minute). The size difference exists because MOD reuses small samples while WAV stores the complete rendered waveform.
16-bit is sufficient for the final rendered output since MOD sources are 8-bit. However, 24-bit is preferred if you plan to do further processing (EQ, mastering, effects) in a DAW, as it preserves headroom for processing without truncation artifacts.
FLAC is better for archival storage — it's lossless and 40-60% smaller than WAV. WAV is better for active production work where instant random access and universal tool compatibility matter. For long-term archives, FLAC saves significant storage space with zero quality compromise.
Not through a standard conversion tool. Separating channels requires a tracker player or specialized tool that can solo and render each channel individually. The standard conversion renders the complete stereo mix as a single WAV file.
Every MOD renderer interprets the format slightly differently — timing precision, interpolation algorithms, effect processing edge cases, and filter emulation all vary. The FFmpeg renderer aims for ProTracker accuracy but cannot replicate every player's quirks.

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