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Audio Conversion

Convert MOD to FLAC — Free Online Converter

Convert Amiga Module (.mod) to Free Lossless Audio Codec (.flac) online for free. Fast, secure audio conversion with no watermarks or registration....

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How to Convert

1

Upload your .mod file by dragging it into the upload area or clicking to browse.

2

Choose your output settings. The default settings work great for most files.

3

Click Convert and download your .flac file when it's ready.

About MOD to FLAC Conversion

MOD is the seminal tracker music format from the Commodore Amiga, created by Karsten Obarski for the Ultimate Soundtracker in 1987. It fundamentally changed how computer music was made by embedding short 8-bit instrument samples directly in the file alongside pattern-based sequencing data. A typical MOD contains up to 31 samples (drums, bass, leads, pads) and 64-128 rows of note data per pattern across 4 channels, with each note triggering a sample at a specific pitch via Amiga period values. Effect commands (3xx portamento, 4xx vibrato, Cxx volume, etc.) add expressiveness within the constraints. The entire demoscene culture — competitive programming art groups like Future Crew, TRSI, and Fairlight — was built on this format.

FLAC (Free Lossless Audio Codec) by Josh Coalson provides bit-perfect compression of PCM audio, typically reducing file sizes by 40-60% without discarding any information. Converting MOD to FLAC renders the tracker composition into a continuous audio stream through software synthesis, then compresses that stream losslessly. This combination preserves every detail of the rendering while keeping files manageable — making FLAC the ideal format for serious archival of tracker music when cross-platform compatibility matters more than Apple ecosystem integration.

Why Convert MOD to FLAC?

The tracker music preservation community maintains archives of hundreds of thousands of MOD files (the Mod Archive alone hosts over 300,000 modules). While the original files should always be preserved, having rendered FLAC versions serves multiple purposes: they provide consistent reference recordings independent of rendering engine differences, they play on every modern device without special software, and they can be uploaded to lossless music platforms and archives. FLAC's open-source nature and universal support make it the de facto standard for lossless audio archival.

Audiophile listeners who appreciate the raw character of tracker music — the crunchy 8-bit samples, the hard-panned Amiga stereo, the aliasing artifacts that became an aesthetic choice — want to preserve that character without adding lossy compression artifacts on top. FLAC delivers exactly this: the rendered MOD audio, bit-for-bit preserved, playable in foobar2000, VLC, Winamp, MPD, Kodi, and virtually every music player across every platform.

Common Use Cases

  • Building a lossless cross-platform archive of rendered demoscene competition entries for preservation
  • Creating reference renderings of classic Amiga game soundtracks (Turrican, Shadow of the Beast, Pinball Dreams) in FLAC
  • Uploading lossless tracker music renderings to Bandcamp, Internet Archive, or scene-specific archives
  • Providing lossless source files of MOD compositions to mastering engineers for chiptune album production
  • Distributing high-quality rendered versions of MOD music to retro gaming podcast producers who need lossless sources

How It Works

FFmpeg's module decoder (libopenmpt preferred for accuracy, libmodplug as fallback) parses the MOD file structure: the 1084-byte header (20-byte title, 31x30-byte sample descriptors, song length, pattern order table, 'M.K.' or 'M!K!' magic bytes), followed by pattern data and sample data. The renderer processes each pattern row at the configured tempo (default: speed 6, BPM 125 = 50 Hz tick rate from Amiga VBLANK), synthesizing all channels simultaneously with proper effect processing. The resulting PCM stream feeds into FLAC's encoder, which segments the audio into blocks (typically 4096 samples), applies linear prediction (up to 12th order) to model the signal, and entropy-codes the residuals using Rice coding. The output is a standard FLAC stream with STREAMINFO, PADDING, and optional VORBIS_COMMENT metadata blocks.

Quality & Performance

FLAC is lossless — the decoded output is bit-identical to the PCM input from the MOD renderer. This means quality is entirely determined by the rendering configuration. Key variables include: sample interpolation (none for authentic Amiga aliasing, sinc for clean modern sound), Amiga resampler emulation (blep vs linear), LED filter emulation (the Amiga 500's audio low-pass filter at ~3.3 kHz when the power LED is dimmed), and internal mixing bit depth (16-bit vs 32-bit float). FLAC faithfully preserves whichever rendering style you choose, and its compression ratio is excellent for tracker music — the repetitive nature of pattern-based compositions often yields 50-65% compression.

FFMPEG EngineFastLossless

Device Compatibility

DeviceMODFLAC
Windows PCPartialPartial
macOSPartialPartial
iPhone/iPadPartialPartial
AndroidPartialNative
LinuxPartialNative
Web BrowserNoNo

Recommended Settings by Platform

Spotify

Resolution: N/A

Bitrate: 320 kbps

OGG Vorbis preferred

Apple Music

Resolution: N/A

Bitrate: 256 kbps

AAC format required

SoundCloud

Resolution: N/A

Bitrate: 128 kbps

Lossless FLAC/WAV for best quality

Podcast

Resolution: N/A

Bitrate: 128 kbps

MP3 mono for spoken word

Tips for Best Results

  • 1Use FLAC compression level 5 (default) for the best balance of encoding speed and file size — levels 6-8 save minimal additional space
  • 2Enable Vorbis comment metadata to embed the MOD's song title, your rendering settings, and the original filename for archival reference
  • 3Render at 16-bit / 44.1 kHz for standard music distribution — 24-bit adds no meaningful information for 8-bit MOD source material
  • 4Use libopenmpt as the rendering backend if available — it's more accurate than libmodplug for ProTracker-compatible MODs
  • 5Consider embedding album art of the original demo or game screenshot in the FLAC file for visual context in music players

MOD to FLAC is the gold standard for archiving rendered tracker music. The open-source lossless codec preserves every detail of the synthesis while maintaining universal compatibility across all platforms and players.

Frequently Asked Questions

Keep both. The MOD file is the editable source — the musical score and instruments. FLAC captures a specific rendering of that score, providing consistent playback without needing a MOD player. Different renderers produce different results from the same MOD, so a FLAC snapshot preserves one definitive interpretation.
Tracker music often compresses exceptionally well in FLAC (50-65% of WAV size) because the repetitive nature of pattern-based compositions creates predictable audio patterns that FLAC's linear prediction models efficiently.
FLAC supports Vorbis comments for metadata. The MOD's 20-character song title and instrument names can be transferred, though the metadata is extremely basic compared to modern tagging standards. You can add richer tags (artist, album, date) manually after conversion.
No audible difference — FLAC compression levels (0-8) only affect encoding speed versus file size. Level 5 (default) is a good balance. Level 8 squeezes out a few more percent but takes significantly longer to encode. All levels decode to identical audio.
44.1 kHz is standard for music distribution and sufficient for MOD content (which rarely contains useful content above 15 kHz). 48 kHz is the video/broadcast standard. Choose based on your distribution context. For pure archival, 48 kHz provides a small safety margin.

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