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Audio Conversion

Convert MOD to OGG — Free Online Converter

Convert Amiga Module (.mod) to Ogg Vorbis (.ogg) online for free. Fast, secure audio conversion with no watermarks or registration....

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How to Convert

1

Upload your .mod file by dragging it into the upload area or clicking to browse.

2

Choose your output settings. The default settings work great for most files.

3

Click Convert and download your .ogg file when it's ready.

About MOD to OGG Conversion

MOD files are the original tracker music format, created for the Commodore Amiga's Ultimate Soundtracker in 1987 by Karsten Obarski. The format encodes music as a combination of embedded instrument samples (8-bit PCM, with loop points and finetune values) and pattern-based note sequences across 4 channels (extended by ProTracker, OctaMED, and others). Each pattern row specifies which sample to play on each channel, at what pitch (via Amiga period values), and with what effects (portamento, vibrato, arpeggio, volume slides). This architecture was revolutionary — it meant a complete multi-instrument song could fit on a fraction of a floppy disk, traded freely across BBSes and demo parties.

OGG (Ogg Vorbis) is Xiph.org's open-source lossy audio codec, free from patents and licensing fees. Converting MOD to OGG renders the tracker data into a continuous audio stream and applies Vorbis compression — a codec that offers quality roughly comparable to AAC and superior to MP3 at equivalent bitrates. For the open-source community that shares cultural DNA with the demoscene (both driven by ideals of free creation and distribution), OGG is the natural format for distributing rendered tracker music.

Why Convert MOD to OGG?

The open-source and Linux communities have a strong affinity with the demoscene — both cultures value technical creativity, free distribution, and community-driven art. OGG Vorbis is the preferred audio format in these ecosystems: it's natively supported in Firefox, Chrome, Linux music players (Rhythmbox, Clementine, Audacious), game engines (Godot, SDL), and the entire Xiph.org stack. Converting MOD to OGG keeps tracker music within the free and open-source philosophy that the demoscene embodied.

Game developers using open-source engines frequently convert MOD files to OGG for their soundtracks. While some engines can play MOD natively, pre-rendering to OGG reduces CPU overhead during gameplay (no real-time synthesis needed), ensures consistent audio across all target platforms, and allows the music to be processed through the engine's standard audio pipeline with effects like reverb, spatial audio, and dynamic mixing without needing a specialized tracker decoder.

Common Use Cases

  • Distributing rendered demoscene music in the open-source community's native lossy audio format
  • Preparing MOD game soundtracks as OGG assets for open-source game engines (Godot, SDL, Pygame)
  • Creating OGG audio files from tracker music for Linux-native media players and desktop environments
  • Embedding rendered MOD music in open-source web applications using the HTML5 audio element
  • Building OGG audio assets from MOD compositions for Wikipedia/Wikimedia Commons contribution

How It Works

FFmpeg's module decoder renders the MOD file's pattern data and samples into stereo PCM audio, applying the full effect command set (ProTracker-compatible processing). The PCM output is then fed to the Vorbis encoder (libvorbis), which applies MDCT (Modified Discrete Cosine Transform) to convert time-domain samples into frequency-domain coefficients, uses a psychoacoustic model to determine masking thresholds per frequency band, quantizes the coefficients based on a target quality level, and entropy-codes the result. Vorbis uses a quality scale from -1 (roughly 45 kbps) to 10 (roughly 500 kbps), with quality 5 (~160 kbps) being the typical default. The Vorbis bitstream is encapsulated in an Ogg container — a page-based transport format with CRC checksums and sequence numbers for stream integrity.

Quality & Performance

OGG Vorbis at quality 5 (~160 kbps) is transparent for MOD-rendered content. The format excels at preserving tonal content and handles the characteristic spectral profile of tracker music (strong fundamentals, limited bandwidth, repetitive patterns) very efficiently. At quality 3 (~112 kbps), most MOD content still sounds excellent — the codec's psychoacoustic model masks any artifacts below the noise floor of 8-bit source samples. The main advantage of OGG over MP3 for tracker music is better handling of stereo imaging at low bitrates, which matters because Amiga MODs hard-pan channels left and right.

FFMPEG EngineFastMinimal Quality Loss

Device Compatibility

DeviceMODOGG
Windows PCPartialPartial
macOSPartialPartial
iPhone/iPadPartialPartial
AndroidPartialNative
LinuxPartialNative
Web BrowserNoNative

Recommended Settings by Platform

Spotify

Resolution: N/A

Bitrate: 320 kbps

OGG Vorbis preferred

Apple Music

Resolution: N/A

Bitrate: 256 kbps

AAC format required

SoundCloud

Resolution: N/A

Bitrate: 128 kbps

Lossless FLAC/WAV for best quality

Podcast

Resolution: N/A

Bitrate: 128 kbps

MP3 mono for spoken word

Tips for Best Results

  • 1Use Vorbis quality 5 (~160 kbps VBR) as the default for excellent quality with reasonable file sizes
  • 2For game audio, quality 3 (~112 kbps) reduces file size significantly while remaining transparent for tracker music
  • 3Add Vorbis comment metadata (TITLE, ARTIST, GENRE=Chiptune) for proper library organization
  • 4Test playback in your target environment — OGG support varies by platform (excellent on Linux/Firefox, requires codecs on Windows/iOS)
  • 5Use OGG Opus instead of OGG Vorbis if targeting modern systems only — Opus offers better quality at every bitrate

MOD to OGG delivers tracker music in the open-source community's preferred audio format. Vorbis encoding provides excellent quality at moderate bitrates, making it ideal for game development, Linux ecosystems, and free software distribution.

Frequently Asked Questions

At equivalent bitrates, yes. Vorbis handles stereo content and transients better than MP3, and it doesn't suffer from MP3's characteristic pre-echo artifacts. At 128+ kbps, both are transparent for MOD content, but Vorbis is technically superior.
Not natively. iOS requires a third-party app (VLC), and Windows Media Player needs a codec pack. OGG is best for Linux, Firefox, Chrome, and open-source ecosystems. For Apple/Microsoft platforms, use M4A or MP3 instead.
Quality 5 (approximately 160 kbps VBR) is the recommended default — it's transparent for MOD content and produces reasonable file sizes. Quality 3 (~112 kbps) is acceptable for bandwidth-constrained distribution. Going above quality 7 offers no audible benefit for tracker music.
No. Both use the Ogg container, but they use different codecs. Vorbis is older and more widely supported in legacy software. Opus is newer and technically superior, especially at low bitrates. For MOD content at moderate bitrates, both produce excellent results.
Yes. Godot natively supports OGG Vorbis for audio playback. It's the recommended format for music and longer audio files in Godot, while WAV is recommended for short sound effects that need instant playback.

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