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Audio Conversion

Convert MOD to WMA — Free Online Converter

Convert Amiga Module (.mod) to Windows Media Audio (.wma) online for free. Fast, secure audio conversion with no watermarks or registration....

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How to Convert

1

Upload your .mod file by dragging it into the upload area or clicking to browse.

2

Choose your output settings. The default settings work great for most files.

3

Click Convert and download your .wma file when it's ready.

About MOD to WMA Conversion

The MOD format, created for the Commodore Amiga in 1987, represents a milestone in digital music — the first widely adopted tracker format. MOD files contain embedded instrument samples (8-bit, typically mono, with sample rates around 8363 Hz for the Amiga's base note) and pattern-based sequencing data that arranges those samples across 4 channels with note events and effect commands. The demoscene community embraced MOD as its creative canvas, with composers like Purple Motion (Future Crew), Lizardking (Triton), and Skaven pushing the format's constraints to create surprisingly sophisticated music. Even today, the MOD aesthetic — lo-fi samples, limited channels, creative sample manipulation — influences electronic music and game audio.

WMA (Windows Media Audio) is Microsoft's proprietary audio codec, introduced in 1999 as part of the Windows Media framework. It was designed to compete with MP3 and RealAudio in the streaming audio market. Converting MOD to WMA renders the tracker composition into a continuous audio stream and encodes it with Microsoft's codec for integration with Windows-native audio workflows, Windows Media Player libraries, and legacy Microsoft ecosystem devices.

Why Convert MOD to WMA?

Windows Media Player users who maintain their music libraries in WMA format need tracker music in this format for consistent library management. While this use case has narrowed significantly as the industry standardized on AAC and MP3, corporate environments and older Windows installations sometimes default to WMA for audio content. Some legacy Windows phones and Microsoft Zune devices also prefer WMA for native playback.

Certain enterprise content management systems, corporate radio stations, and Windows-based digital signage solutions were built around the Windows Media framework and exclusively process WMA audio files. Converting MOD compositions to WMA satisfies these system requirements. Though WMA's market share has declined, it remains embedded in specific infrastructure that would be costly to replace or re-platform.

Common Use Cases

  • Integrating rendered tracker music into Windows Media Player library collections formatted as WMA
  • Preparing MOD audio for corporate Windows-based digital signage systems that only accept WMA
  • Converting demoscene music for legacy Windows Phone or Zune device playback
  • Feeding rendered tracker audio to enterprise media management systems built on Windows Media Services
  • Creating WMA files from MOD compositions for Windows-based internet radio stations

How It Works

FFmpeg renders the MOD through its module decoder, converting tracker patterns and samples into stereo PCM audio. The PCM stream is then encoded using the WMA codec (Windows Media Audio Standard, version 2), which applies a modified discrete cosine transform (MDCT), psychoacoustic bit allocation, and run-length entropy coding. The encoded bitstream is wrapped in an ASF (Advanced Systems Format) container — Microsoft's multimedia container that stores codec-specific initialization data, content description metadata, and the audio stream packets. WMA Standard supports bitrates from 32 to 320 kbps, with the codec profile automatically selected based on the target bitrate. Higher-quality WMA Pro and Lossless variants exist but have limited player support.

Quality & Performance

WMA at 128-192 kbps is transparent for MOD content, comparable to MP3 at similar bitrates. At lower bitrates (64-96 kbps), WMA historically performed slightly better than MP3 due to its more efficient psychoacoustic model, though modern AAC and Opus surpass both. For MOD's inherently band-limited 8-bit source material, WMA at 128 kbps preserves everything the renderer produces without audible artifacts. The encoding quality is adequate but offers no advantage over AAC or Opus — WMA's value is purely in ecosystem compatibility, not codec efficiency.

FFMPEG EngineFastMinimal Quality Loss

Device Compatibility

DeviceMODWMA
Windows PCPartialNative
macOSPartialPartial
iPhone/iPadPartialPartial
AndroidPartialPartial
LinuxPartialPartial
Web BrowserNoNo

Recommended Settings by Platform

Spotify

Resolution: N/A

Bitrate: 320 kbps

OGG Vorbis preferred

Apple Music

Resolution: N/A

Bitrate: 256 kbps

AAC format required

SoundCloud

Resolution: N/A

Bitrate: 128 kbps

Lossless FLAC/WAV for best quality

Podcast

Resolution: N/A

Bitrate: 128 kbps

MP3 mono for spoken word

Tips for Best Results

  • 1Use 128-192 kbps WMA Standard for the best balance of quality and compatibility across Windows systems
  • 2If the target system also accepts MP3 or AAC, prefer those formats over WMA for broader cross-platform support
  • 3Add Windows Media metadata (WM/Title, WM/Artist) during conversion for proper display in Windows Media Player
  • 4Avoid WMA Pro or WMA Lossless variants unless you've confirmed the target system supports them — Standard WMA has the widest compatibility
  • 5Test playback on the specific target Windows system or device before batch-converting, as older Windows versions may have codec limitations

MOD to WMA converts tracker music into Microsoft's audio format for Windows-native workflows and legacy ecosystem integration. For modern cross-platform use, AAC or Opus are superior choices, but WMA remains relevant for specific Windows-centric infrastructure.

Frequently Asked Questions

Not natively. macOS requires VLC or a codec pack, and Linux needs GStreamer plugins or VLC. WMA is a Windows-centric format. For cross-platform distribution, use MP3, AAC, or OGG instead.
At bitrates below 96 kbps, WMA Standard is slightly better than MP3. At 128+ kbps, they're essentially equivalent for MOD content. Both are significantly less efficient than modern AAC or Opus codecs.
WMA Lossless exists as a codec variant, but player support is limited to Windows Media Player and a few others. For lossless needs, FLAC or ALAC are far more widely supported and equally free of quality loss.
No. The conversion produces standard unprotected WMA files. DRM can only be applied by specific content distribution platforms — the converter does not add any copy protection to the output.
128 kbps WMA Standard is transparent for MOD content and widely compatible. 192 kbps adds a safety margin for complex MODs with many simultaneous channels. Going above 192 kbps offers no audible improvement for 8-bit source material.

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